Counter Strike C4 Timer Sound Download
I dunno if this is possible or how easy it'd be to pull off but can you just add it to the standard CS:GO hud? With 45 second count down timer when the c4 gets planted. Screenshot download link. Put the 2 files in counter strike global offensive csgo resources flash. Tone down those colors a bit:). CsTimer - Professional Rubik's Cube Speedsolving/Training Timer csTimer Download USMLE CS timer apk 1. USMLE CS Timer 2. I know, there are two open-source timers (zipcore and CS:GO Bomb Timer 1. The computer should make a sound to acknowledge that a new. This is our C4 Plastic Explosive Timer.
What does A.B.A.P. * As * Boosted (or Ballin) * As * Possible People been saying 'This gun ain't got good boosts.' This mod allows you ta put any stat boost on any weapon. Making boosts finally Ballin as shit Want ta add -4 accuracy to a sniper?![That shit is slick!](What bout -4 accuracy ta a saw?![Big papi says yes!](More total ammo for deagles?![We ain't doing geometry!](Or even 3+ concealment ta a RPG?![That looks like a dildo](Stay sky high! # [Preview Video](# [Download](http://goo.gl/wo0sbm). **Description:** Achievement Hunter will let everyone know if you're trying to complete an achievement. All players currently in your lobby and new players joining will receive a chat message about your lobby agenda.
This mod allows you to complete achievements with random players (no need to change your Steam name anymore). You need to host your own game when using this mod, because you need to be able to access 'Edit game settings' menu. **Updated information can be found from LastBullet** [**Download (latest version)** [**License:** Please, don't steal my code. You can use this for your own purposes, but credit me if you do. ## About This mod adjusts the *Streaming Chunk KB* setting based upon whether the game state is currently in the menu or in-game. This is done to work around [a severe framerate drop when leaving steel sights mode](while still allowing game resources to be loaded at full speed if the local player has not spawned into the level yet. ## Preview![Mod options](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. Adds the states of the assault in the assault corner banner. This only works if you host your game. Includes: - Control state - Anticipation state - Build state - Sustain state - Fade state Customization: - Textlist (make your own custom one in the localization!) - Colors Compatible: - Compatible with the vanilla assault banner, and probably Restoration mod since it shares the same functions I'm using. - Compatible with the PDTH Hud assault triangle. - Compatible with Wave Survived.
This mod fixes the bug sound when you fire a single bullet in auto fire, which for most weapons produces a second bullet sound. If you notice a sound bugged weapon, please ensure you don't have any conflicting mod (such as audio mods affecting weapons), if the same phenomenon occurs with vanilla sounds, please report it on the LastBullet page's comments.
Thanks to 90e for original script. [Direct download]([LastBullet page with download](http://forums.lastbullet.net/mydownloads.php?action=view_down&did=1458).
Now supports BLT v2 --- A fixed version of [DarKobalt and 90e's original script.](According to user reports and personal experience, the original script currently causes crashes, and has not been updated since 11-10-15, over two years ago. --- **This lil' mod fixes an issue in the base game where two gunshot sounds play when firing one shot in auto-fire mode.** *That's really all there is to it.* Please note that the method this code uses involves playing the single-fire noise several times instead of using the auto-fire noise at all (except in cases where the weapon has no distinct auto-fire noise, such as the Minigun, Flamethrower, or Saw, which use a looped fire noise instead. Thus, if you have custom weapon sounds, you'll probably never hear those auto-fire sounds for most weapons:( --- Known issues: * Brief moments of existential dread Planned: * bees? --- ** Please let me know if you have questions about or issues with this mod!** Although I'm not the author of the original mod, I'll do my best to help. ## About Annoyed about being unable to pick money bundles / bags up on Birth of Sky?
Chances are, you forgot to ditch your parachute 'bag' after landing (again). But that's what this simple mod takes care of, so you don't have to do so manually. As soon as your character touches down, the parachute will automatically be thrown without requiring any further interaction on your part. ## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Download [## Changelog 0.0.1 / revision 1: - Initial release.
## About This little mod re-enables the main menu backdrop camera's transition animations. It is inspired by [*LASTBULLET_WOLFY*'s.pdmod-based mod](of the same name. However, unlike the other mod, this mod is entirely Lua-based, so game updates are safe (now you can have your cake and eat it, too!). ## Preview *(low framerate, size-restricted version, 3.24 MB)*![]([Click here for the full-size version](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
No configuration is necessary. ## Credits - *LASTBULLET_WOLFY* for releasing the original mod, otherwise I would never have known about the existence of the transition animations ## Download [## Changelog 0.0.1 / revision 1: - Initial release 0.0.1.1 / revision 2: - Improved compatibility with other mods that also hook the MenuSceneManager:set_scene_template() method 0.0.1.2 / revision 3: - Blacklisted the 'blackmarket_armor' scene template to avoid zooming through the entire universe. Do you get bored while waiting for the thermal drill to finish but are too comfortable to wear that clunky armor and do it loud?
Did you ever wish you could hear more of Bain (Honestly, who doesn't)? Then this mod will be perfect for you.
While waiting around for that damn drill to finish (or while shooting cops - I'm not judging), you can now ask questions to Bain via chat. Certain words and phrases will trigger a vocal response from Bain that will be hearable by all players in your lobby ('your' as in: You have to be the host). So go on, download the mod and find out what Bain has to say (or be a party pooper and look through the code to find out)! This HUD addition lets you keep a focus on your health and armor status, by showing it additionally in the screen center, where your eyes likely are most of the time anyways. To not actually block your vision, there are several options like transparency and exact positioning. You can also let it fade out by several conditions like 'when armor is full', 'when armor and health is full', 'when in stealth' and so on.
The fade out time can also be set, to keep it fancy. In case of the 'Frenzy' skill, you can set if it should show the 30% health as 100%, or if it should hide at 30% already. Armor regeneration timers can be shown, as well as the invincibility time when armor breaks while using Armorer or Anarchist perk decks. Swan song and kingpin injector effect mods are included, and their intensity can be set in the options as well.
Should be compatible to pretty much any other HUD mod out there, since it's an extra panel layer and does not replace or depend on vanilla HUD panels. Basic Voices Reborn is an upgraded version of the existing Basic Voices mod. It contains every sound line playable ingame listed here: It works the same as its predecessor. Installation: Download the file, extract the Basic Voices Reborn somewhere (Desktop or whatever) then extract all the sub-folders within (1 to 11) to your Payday 2 mods folder. Known issues: • Not every heister line works for every heister (blame Overkill, not me). • If you bind the same key to lines from different menus, they won't work (example: you bind F1 to say 'Hello' from the Heisters menu and the same key for the cloaker charge sound from Special Units, no sound will play) To unbind a voiceline, select it and press 'ESC'. If you encounter any text error or lines REALLY not working at all (I tested 95% of it but whatever) post the crashlog in the comments or send me an email at If some of you people have this issue with the BLT auto updates: Consider redownload the mod again, I fixed this now.
Latest Download: http://download.paydaymods.com/download/latest/. Make Bots Great Again The vanilla teammate AI is basically designed to be a couple of guaranteed Jokered cops with health regen instead of being virtual recreations of actual players. This mod tweaks and changes certain aspects of the bots so they are both more useful and are more similar to human players.
No longer will you have to deal with babysitting new players from the most recent Steam sale. _Problem:_ Several weapons have bipods included in their models, although the bipods themselves are useless and cosmetic-only. _Solution:_ This mod. With **'Bipods That (Actually) Work,'** you can now use the Lion Bipod weapon attachment and deploy them on the following five weapons: * Gecko 7.62 Assault Rifle (Galil) * Gewehr Assault Rifle (G3) * JP36 Assault Rifle (G36) * Thanatos Sniper Rifle (Barrett M95) * Lebensauger.308 Sniper Rifle (WA2000) Note: This mod also removes all of the (ridiculously strict) restrictions on where you can place your bipods. This is actually a bug, but enjoy it while you can.
---- **_Incompatible Weapon Attachments_** I have also made the Lion Bipod attachment on these weapons incompatible with other weapon attachments that would remove the bipod model. Weapon attachment compatibility blacklist: * Galil/Gecko 7.62: -Fabulous Foregrip -CQB Foregrip -Light Foregrip * G3/Gewehr: (All foregrips forbidden except standard/unmodded foregrip) -Precision Foregrip -Tactical Foregrip -Wooden Foregrip -Plastic Foregrip * G36/JP36: (Only allows the Long Foregrip from the Gage Spec Ops DLC) -Standard Foregrip -Compact Foregrip -Polizei Foregrip * Barrett M95/Thanatos: -No incompatible mods * Wa2000/Lebensauger.308: -No incompatible mods This mod is in beta. It is very new, and most of the bugs from my proof-of-concept are still there.
However, none of them should involve crashing. _ _Important!_ _/! _** This mod is _best used in conjunction_ with the following mods: * LMG Steelsights by Iron Predator, dotoo, anonymous, Feelgood, Noep, and KarateF22 (_Highly recommended._ Enables using steelsights or scopes when using LMGs or other bipod-deployed weapons.) * Bipod for G3 by Alcat101 (Cosmetic- unfolds the bipod on the model of the G3) * Bipod for G36 by Alcat101 (Cosmetic- adds an unfolded bipod onto the model of the G36's Long Foregrip) These mods are easily searchable on modworkshop, but linking to them from Paydaymods is disabled.
Other important information: - This mod **should not** mark you as a cheater. In-game, you probably won't be visibly bipodded, but it still works regardless of whether or not you're the host. - If you want to uninstall this mod, remember to remove all of the Lion Bipod attachments from the affected weapons, or you'll probably lose them! ---- **_Known issues:_** * No animations. I don't know how to import animations into PAYDAY 2. When deploying or undeploying a bipod, your view and weapon will just warp to the bipodded location instead of playing any sort of animation.
If you know how to add custom animations, this could be a job for you! Otherwise, this is just how it's gonna be. * This mod lets you deploy your bipod anywhere except in the air. Faceplanting into a wall, on your teammates' backs, looking straight up, standing on a flat surface with nothing around you, you name it. * First person viewmodel alignments (bipod standard hip-carry stance, bipod steelsight stance) may be a bit off. I've only barely begun to adjust them. * Incorrect bipod axis point- When in bipod mode, you may notice that you swivel around a point on the gun that is not necessarily where the bipod is.
I'm working on it. **_Planned:_** * [Ongoing] First-person model positional tweaks * Bipods for more weapons?
* Custom weapon support? (I haven't looked into this, but it _should _work with any custom weapons that choose to enable a bipod on their weapon attachment part list.) * Other things that are related to bipods? This whole mod is basically a series of huge workarounds for the convoluted Bipod system, so it's the best I can do right now. Contact me for help, feedback, questions, answers, or the average rainfall of the amazon basin. In order of priority: I will reply to Discord, reddit and Steam messages most quickly, as I check those the most often, followed by modworkshop comments/messages, clubpenguin messages, FarmersOnly messages, and messenger pigeons. ## About This mod enables persistent names to be displayed for the various Blackmarket screens.
Items which are not being selected or focused upon will have their names (and weapon mod icons, in the case of weapons) dimmed. ## About Annoyed at how long the new weapon customization scene takes to load and how inefficiently it uses screen space to show the available mods? Wishing for a revert to what it used to be prior to Update 79?
## Previews![Before](![After](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
## Notes and limitations - ~~The backdrop for reticle selection is inconsistent with the rest of the blackmarket GUI~~ **Fixed in 0.0.1.1 / revision 2** - Team and stats boost mods remain accessible, and they are displayed in the same way as any other weapon mods - Weapon skins *should* also remain accessible - This mod only reverts the blackmarket weapon customization GUI's backdrop and layout, not the way statistics are displayed. This mod **will not** automatically allow legacy mods like *KarateF22*'s Better Weapon Stats to function again (such mods will require their own code fixes to restore compatibility with PD2 U79 and above) ## Download [## Changelog 0.0.1 / revision 1: - Initial release 0.0.1.1 / revision 2: - Fixed the backdrop for reticle selection being inconsistent with the rest of the blackmarket GUI. This started out as a mod that would let you select different weapons for the team AI to use but has evolved into much more over time.
BuilDB is a build manager that uses pd2skills URL format. It adds 4 buttons to the skills window.![](1. **Export to pd2skills.** It opens the steam overlay and go to pd2skills.com with an URL corresponding to your skillset. **Save current.** It appends the current build to your save file. **Open builds file.** It reduces the game and opens the file containing your builds.
It's a very simple text file that you can easily edit. **Import from file.** Opens a menu on the right with all the builds found in the previously mentioned text file. The import costs are applied normally.![](http://i.imgur.com/se42Kdj.jpg). ## About This mod replaces the contours around Bulletstorm-enabled ammo bags to allow them to be distinguished from basic ones.
Basic ammo bags retain their usual aquamarine contour, while Bulletstorm-enabled ammo bags now have either a deeper blue contour (Bulletstorm Basic) or a purple contour (Bulletstorm Aced). This mod works both when hosting and when connected as a client, but only you will be able to see the differing contours.
Recap: Bulletstorm-enabled ammo bags allow you to fire your weapon without expending any ammunition for a certain duration upon using an ammo bag. The duration varies depending on the amount of ammo you acquire from the bag, as well as the skill tier owned by the player who placed the ammo bag. This applies even if you do not own the skill - as long as the player who placed the ammo bag owns the skill, you can benefit from it. ## Previews![](![](![](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
No configuration is necessary. ## Download [## Changelog 0.0.1 / revision 1: - Initial release. # Carry Stacker - Now reloaded!:) Have you ever thought *Man.
I could get a hold of some more paintings on myself. But I can only carry one.* **Well, wait no longer!** I hereby bring you a fully functional and customizable **Carry Stacker *(Reloaded)*** in a standalone version! ***What can you do with it?*** Well. Carry multiple bags at once.
***Is it restricted to anything?*** **Yes!** *Let me fetch you the information from within the mod.*![Instructions](***I want to go full nuts with this. Can I carry an infinite amount of bags somehow?*** **Yes.** Just set the weight of the desired type to **0** and you're good to go:) ***Does this work in Multiplayer?*** **Yes**, *in a restricted way.* If the **host** has the mod, he can use it fine. Vanilla clients won't be affected. Clients that have the mod can then use it. If a **client** has the mod, and the host **does NOT** have it, the client won't be able to use it.
***When I'm hosting a game, do clients get notified that I am using the mod?*** **Yes**, they do get notified about that. It's the same implementation as in *Keepers* or *Moveable Intimidated Cops*, for example. Thanks to TdlQ for the awesome code:) ***The mod in action*** [![The mod in action (click here for YT Video)](*I know, I've used the PP trainer in this. But that's the only good way to debug things and to show off features real quick.* # Download: # Bug-Tracker and Source: # Changelog: - **R6**: Fix for not being able to properly play the game online (WHO WOULD WANT TO DO SUCH A THING ANYWAY, AM I RIGHT GUYS? Guys.?) Also, revamped the config-system a bit. Old config is being deleted, so make sure to change your stuff again:) - **R5**: Fix for duplication. Also, it drops the bags with a proper delay now, as you see here: - **R4**: Rewrote Power-Throw implementation.
It's not double-tap anymore, but rather holding the drop-key down. As long as you hold down the key, you will drop the bags. Upon releasing, you'll stop. - **R3**: Fixed crashes when the host doesn't have the mod, but the client does, and the client tries to pick up bags. - **R2**: Properly loading and saving the config now Added ability to sync the settings with clients, if you're the host. They are only temporary (for the current session) and don't overwrite your own.
The host can change them mid-game and they get re-synced:) - **R1**: A fresh start. Does THIS ever happen to you?
I'm so tired of having to change my default laser and/or flashlight color from that awful ugly green and/or boring white!' Well, worry no more! That's what this mod is for! ---- Now works on Legendary skins.? This mod changes the default laser/flashlight color for your weapon gadget attachments in the black market. It also changes the default sight reticule texture/color to one of your choosing in the menu, so that you don't need to manually change it every time you apply a sight. The mod's default laser color is Magenta, and the mod's default flashlight color is pale blue (like an LED bulb).
The mod's default reticule color is Red, and the mod's default reticule texture is Dot 3 (Large). Of course, you can change any of these presets at any time in the 'Default Gadget Colors' menu. Your presets will save into the weapon's data as soon as you apply the attachment (sight or gadget). This should also work on normally-unmodifiable Legendary skins, but since I'm a peasant who doesn't own any of those I'm relying on you to test it.
/shrug Throw questions or comments about this mod into the box below, or contact me on Discord. If you have the [Lasers+/New Networked Lasers mod,](you do not need this mod, as ALL of its features are included in Lasers+ as of the latest version, Dec 7! A ChatCommands API to use Commands over the ingame/lobby chat. I decided to write a standard-Command-API to give users the chance to do not have to use lots of different command-syntaxes from different mods.
Since this an easy-to-use API, it'll be easy to implement this api to your code. This mod will be required soon by: InspirePriority SaveEquipment StealthSync (synchronization overhaul coming soon) **Pre-defined commands:** - /help [command] ->Prints some information about the given command - /mods ->Prints the mods that are currently controllable by commands - /modcommands [modname] ->Prints the available commands for the given mod - /whoami ->Prints your own peer_id - /whois [peer_id] ->Prints the steam name of the given peer_id. Prints 'No Name' if there is no player on this peer_id or the given peer_id is yours. **For modders:** A detailed instruction how to implement own commands is in the 'ForModders.txt' file. **Installation:** As this is a Payday 2 BLT Mod, you need the Payday2-BLT-Mod-System installed. You can download this from [Simply extract the ChatCommands - Folder into the /mods - directory.
**Hello!,** CompactHUD changes the hud to be a bit more compact/clean. I got rid of the health circle and replaced it numbers and armor is the line below the health. With the teammates i decided to take away: armor, ammo counters, grenades and cable ties making them much more smaller and clean. The mod doesn't use any custom textures.
There's also some customization options. __________________________________ **What other huds compacthud supports?** * Pocohud([I recommend to disable bottom Infobox](* Hoxhud * Restoration mod * Holohud * Other non-lua huds __________________________________ **Installation** Drop the folder inside the zip file inside your mods folder. __________________________________ [Download](https://www.dropbox.com/s/bbbu7siub85l22k/CompactHUD.zip?dl=0). ## About This little mod allows you to conveniently create a contractless lobby directly from the main menu. The new lobby is made friends-only by default to prevent random players from joining and hogging up slots while the contract is decided upon / other settings are adjusted, or before your friends have a chance to join.
When you are satisfied with your settings, you can change the lobby's permission to *Public* if you wish to host a public game (although this mod is primarily intended for players who host friends-only games, or mod developers who need quick access to a lobby for testing purposes). ## Previews![](![With Fast.Net installed](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
## About Currently (as at U143), the game's Crime Spree Rank Spread lobby filtering code behaves in a rather bizarre way - for example, **selecting a rank spread filter of 200 does not actually prevent lobbies with ranks below 200 from appearing** which adds noise and defeats the very purpose of the filter. Instead, the game sets the filter to `(Current Crime Spree Rank) - (Crime Spree Rank Spread filter value)`, which is nonsensical (e.g. If you have a rank of 123 and you specify 100, the filter restricts the search to 23 and above instead of 100 and above. Specifying filter values above your current Crime Spree rank causes the filter to behave as though it was set to *Any* (i.e. 0 and above). This mod modifies the Crime Spree Rank Spread filter to disregard your current Crime Spree rank (because unlike reputation levels and Infamy ranks, abilities are not locked or otherwise hindered by low Crime Spree ranks) and do exactly what you would expect it to - filter out lobbies with ranks below the specified level. Now you can power level your Crime Spree rank to your heart's content.
**If you are thinking to yourself that this is going to somehow cause more inexperienced players to join high Crime Spree rank lobbies, realize that nothing has actually changed in that regard. Such lobbies are already visible in the base game, even without this mod being installed. This mod only reduces noise by filtering out lobbies with ranks that you (may) find irrelevant to you.** ## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Notes and limitations - Due to the way this mod has been implemented, it may inadvertently interfere with other mods that hook the same `NetworkMatchMakingSTEAM:search_lobby()` function - If this does indeed occur for you, please let me know the name(s) of the other mod(s) so I can work around the issue ## Download [## Changelog 0.0.1 / revision 1: - Initial release. You can change laser color and opacity for yourself and enemy snipers.
Also has Rainbow Laser option now. Originally made by Seven and converted to BLT by Iron Predator.![Custom Laser Color Settings](If you don't know how RGB values result in a color you might want to have a look at [this]('this') or simply keep trying. Known Issues: - Changing things in the menu while in a heist will not refresh the laser color until the next heist/day of a heist is launched. #What do [Steam group](##DISCLAIMER Despite being out of pre-release, I'm still changing things left right and center, don't get too used to things Also don't blame me if OVK or other players get on your case, use this mod in pubs at your own risk. Which brings me to.
#WARNING BELOW I **CANNOT** stress this enough, **BACK UP YOUR SAVE** More so because this is modding 101. This mod is unlikely to break your save but better safe than sorry now, huh? #WARNING ABOVE Got that? This mod is **NOT** meant to make the game easier (or at least not a whole lot easier) but if you're against any form of gameplay changing mods then you'll probably want to avoid this. The point of this mod is to fully overhaul the weapons in PD2 in a semi-realistic approach and made it so you don't have to worry too much about making an eldritch abomination of a gun. You should be perfectly capable running the base gun.
It also puts weapon classes in their place as all bullet weapons now have damage drop-off. For example something like a 9mm pistol will perform extremely poorly against a sniper perched way on the other side of the map because even if you do manage to hit them, you`ll be dealing only around 20-30% of your normal damage. I **HIGHLY** recommend you **NOT** try this mod until after reaching level 85-ish (when the grind _really_ starts) for the first time, this batch of scripts changes the whole dynamic on how to build weapons, more than likely making your current builds non-optimal or flat-out obsolete. ##CREDITS & THANKS * UnknownCheats as a whole Bug the shit out of me, and tell me what I forgot to credit/I miscredited you for.
##INSTALLING 1. Nab Wilko's 'BLT' LUA Hook if you haven't from here: 2. Download the contents as a zip and extract into your Payday 2 directory 3. Run game, check log for errors. Report errors to me (steam_id/qt_314) if there are any ##General Changes * Redone Accuracy and Stabilty stats * Additional attachments * All bullet weapons now have damage drop-off * Muzzle brakes, handguards and everything else no longer magically alter damage (because that's just stupid). Damage adjustments are now only changed via things that change the actual length of the barrel (HK21 handguard, actual barrel mods, etc.) * Corrected magazine capacities * Mag capacities were made consistent so mags like the AR Quadstack Mag will set ammo to 60 for all guns that can accept it * Shotguns now do damage per pellet instead of dealing full damage as long as one pellet hits (Thanks to LazyOzzy). As a result, shotgun pellet damage has been nerfed down to the 20s since dealing 65 damage for all 8 pellets is far too much but overall does more damage if all land on target.
* Slightly more believable melee weapons * Bullet penetration for most non-snipers!! * Greatly reduced ADS sway for all weapons since it does nothing to the actual PoI (well now it does in vanilla but only when using an optic) * True/false toggles for some aesthetic mods (you can change them in DMCWO.lua) * Random fixes * Renamed almost everything with their IRL counterparts (or the closest thing) * Fleshed out weapon categories * Renamed mod categories * Reclassed several weapons ##UNINSTALLING Don't like the mod for w/e reason? You're following my advice about uninstalling/disabling this mod if an update is known to come out soon? Read below: 1.
Close the game 2. Remove the 'DMCWO' folder inside mods/ (or disable the mod though the 'Lua Mods' menu provided by the BLT hook 3. If you dun dang diddly did everything right, next time you boot up your game everything should be back to normal (or at least not make the game crash) Keep in mind, parts of some guns and sometimes the gun itself may be missing after an uninstall.
This is because OVK inserted code in a recent update to delete weapons with invalid attachments attached to them, to avoid crashes. ##KNOWN ISSUES Any issues I know of but can't personally fix because I can't code will be listed here * Optics attached to the M249, M240 and MG42 don't follow the feed cover when reloading. * In DMCWO.lua, if 'elcan_buis' is set to true, you'll see the 45 degree irons floating in the main menu. A side effect on how I got the BUIS toggle working. ##BUG REPORTING Please notify me of any bugs/issues not listed above. I will say now, bugs are most likely to happen with some optics as they have a lot of toggles associated with them on top of me having to manually adjust them to the center of the screen. If it is a bug with sight positioning, please give me: * Any other toggle that changes sights and/or their positioning (if the weapon in question is associated with any of them) * The gun with the bugged optic * The bugged optic If it's something else, just tell me how it do the do (or rather how it don't do the do) ##**[DOWNLOAD](http://download.paydaymods.com/download/latest/dmcwo)**.
*Ahem.* ## *Delayed Calls Fix* has nothing whatsoever to do with *BeardLib*, so please direct all questions and / or problem reports related to *Delayed Calls Fix* to me (i.e. Snh20), and NOT Simon / GREAT BIG BUSHY BEARD. You can contact me (Snh20) by: 1. Commenting in the [comments section below](2.
Sending a private message to me on the Last Bullet forums 3. Sending a private message to me on Reddit ([/u/Snh20](## About This mod provides a corrected implementation of the `DelayedCalls` class provided by BLT. The latter is flawed in that identifiers are inadvertently discarded and replaced with integral indexes instead, which prevents `DelayedCalls:Remove()` from functioning correctly and also causes delayed callbacks to stack up multiple times in certain cases. **You do not need to download this mod unless you have been instructed to do so (e.g. As a mandatory dependency of another mod).** ## Mod Developers You may use this mod as a dependency if you wish, but note that it does not replace BLT's existing `DelayedCalls` class. Refer to the `DelayedCallsFix` class in Lua code instead.
## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
## Download [## Changelog 0.0.1 / revision 1: - Initial release 0.0.1.1 / revision 2: - Fixed an issue where a failed delayed callback could result in table reference corruption. ## About Because why should you restrict yourself to just one Enter key? For whatever reason, the number pad's Enter key currently does nothing in the game. This little mod changes that so it now behaves exactly the same way the normal Return key (the one nearer to Backspace) does. This can be handy when quickly typing numbers using the number pad (e.g. Golden Grin Casino) or when readying up in a lobby. This mod does not break keybinds, so actions can continue to be bound separately to the Return and numpad Enter keys.
If you play the game exclusively on a laptop keyboard, you probably do not need this. ~~*Goodness, does that name make me cringe inwardly.*~~ ## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Image Credit - [Amazon](## Changelog 0.0.1: - Initial release 0.0.2 / revision 1: - Updated 'corecontrollerwrapperpc.lua' for game update resilience 0.0.2.1 / revision 2 'This is progress, I guess?' : - Updated for compatibility with BLT 2.x - Added an empty placeholder icon (cba to make a proper one atm). Based on Nepgearsy's mod Wave Survived Displays red Assault Banner, when the game triggered an endless assault.
Works: When you are the host When client and host have it Doesn't work when the client has it and the host don't. Doesn't require BeardLib.
Not modded HUD (Vanilla HUD required), otherwise you will crash. Works with PocoHUD or WolfHUD, just make sure you didn't modify your HUD heavily (like with mods MUI, Restoration or others). As added bonus, the banner will show Wave Survived when a assault ended. If you don't want that bonus contact me. This mod helps you to differenciate 6 cases of hitmarkers:![](- the shape of the hitmarker tells if the hit was lethal or not; - the color indicates the type of damage inflicted: body shot, head shot or critical hit.![](If none of the texture pleases you, you can add yours in the folder 'PAYDAY 2 assets mod_overrides Enhanced Hitmarkers guis textures pd2'.
You have nothing else to do: the texture lists of the option menu are done dynamically.![](http://i.imgur.com/fsvzZd1.jpg). This mod allows sensor-mode trip mines to highlight civilians in stealth and non-special enemies in loud. - Your trip mines are now immune to all damage when in sensor mode. - Other players will not be able to change the mode of your trip mines, only you can. - Your trip mines will automatically default to sensor mode when placed during stealth. Notes: This should work as host OR client.
The host and clients will both see the highlights and hear the beeps. Requires BLT. To install just put it in the mods folder. Download: http://download.paydaymods.com/download/latest/enhanced_tripmines. Adds the akimbo extra attachments, bootleg's attachments, some more new extra attachments like the Saiga-12's Drum magazine, AK's drum mag, the MP5 drum magazine, KSP 58's wolf legendaries, M1911's legendary laser, most legendary parts (Exept the flamethrower) and some forced attachments like the ability to equip the other AK grips on the RPK, and the Brenner can now equip the Gewehr rifle's grips. 'SEVEN SCROLLS' SET: A collection of scripts made by Seven that have been converted to the BLT hook for use. In this collection, there are scripts that allow skipping of the black introduction screen to a heist, the statistics screen, and the pick-a-card screen, as well as allowing you to auto-pick a card, changing the colour of a civilian's waypoint when they're pacified, and displaying when someone is using Voice Chat.
You can dynamically toggle all these functions with the ingame Mod Options menu, as well as customize any delay periods that you'd like for the skip timers. UTILITIES COUNT GUI V3.01: The third version of the mod I made to display pager count on the go, as well as adding some functionality provided by this fellow right here. Assign keys to the ingame keybind options to report, add, or subtract your current Pager Count. Hosts who have the mod will automatically update the client's Pager Count, which will both show up blue. If you are not host, then the Pager Count will still automatically update, however if you join in the middle of the game, your Pager Count may be desynced, and will show up red.
Corsair H80i Usb Software. To rectify this, bind Pager Add and Pager Remove in your Options >Mod Keybinds. Press Pager Add to add one pager to your (clientside) count, and Pager Remove to remove one. Enable Pager Count, Guard Count, and Intimidated Count in your Mod Options as you please; whatever you enable will be logged to the chat when you press your Utilities Count keybind.
This mod changes how security cameras beep. In the base game, you don't know if a camera is seeing you or another player. With this mod, which is effective only if the host runs it, all players will hear the beeps only if they are concerned, possible reasons for that are: - a camera is seeing the player; - a camera is seeing a hostage moved by the player; - a camera is seeing a bag dropped by the player. In [this example](no beeps for you while the other player messes with the camera. ## About This mod provides a bunch of new frame rate limit options in addition to the existing ones.
Yes, it actually *is* possible to go beyond 135 fps. Existing options: 30, 45, 60, 75, 90, 105, 120, 135 New options: 144, 150, 175, 200, 225, 250, 275, 300 #### UPDATE: Because OVK have officially added the 144 and 300 (*Unlimited*) options in a recent (as at U107) update, this mod may no longer be necessary for you. Going forward, I will be adding more fine-grained options spanning 25 to 60 fps in a future update. Because the engine randomly decides to plummet to. This mod makes large numbers of enemies active without destroying performance. It does NOT change spawn rate or amount.![](###What exactly does this mod do? **1/ Normal behavior of a cop** First, let's define what is the normal behavior of a cop as it's a really important notion to understand how FSS can affect difficulty, depending on the hardware you use.
Imagine there are only you and one unique cop all over the map. Unless your frame rate is really low (below 15 fps), the cop is performing at his maximum level of planned efficiency (all reaction delays and check intervals specified by OVERKILL are respected). I consider this as the reference of what OVERKILL designed and wanted in terms of difficulty. **2/ Responsiveness is tied to frame rate** The base game only executes 1 AI task per frame (I simplify just a bit) so more cops on the map means more gap between specified delays/intervals and what really happens. With the normal number of cops and a very high frame rate, this effect is relatively innocuous. But 35 cops operating at their ideal performance level as defined above requires 200 fps. It gets even more funny if you use mods to increase the maximum number of cops.
**3/ Unleash'em all!** This is where Full Speed Swarm comes into play: it lets the game execute more than 1 task per frame (the slider in the options menu sets the maximum for this; remember it's a max and not a min). So even with 100 cops on the map, they can all perform as well as if they were alone (at least, the gap between what they should be and what they are is greatly reduced). With this point in mind, you can now understand how Full Speed Swarm does not add difficulty, it just helps to reach what was originally designed. ###Are there any drawbacks? Yes, executing way more tasks put your CPU under heavy workload thus your frame rate may lower a bit. To prevent this, I've optimized a lot of things (unchanged behavior, faster process).
In case it still makes too much of a difference, you can decrease the maximum number of tasks per frame in the options menu. ###Additional features On my way to optimize whatever I could, I've added to some of the rewritten function a few off-topic things. **1/ Domination process** Friendly AI don't shoot at cops that players are trying to intimidate.
**2/ BLT's Delayed Calls** As I wasn't happy with the original implementation, I've replaced this library by one with, on top of being faster, a functional Remove() method and that supports for repetitive calls. **3/ Fast-paced game (option)** Disabled by default, this option enhances the difficulty by removing several delays punctuating cops' behavior. Cops won't run faster, they won't deal more damage, they'll just wait less between each of their actions. **4/ Assault behavior (option)** While the base game assigns assault groups to stay to their spawn locations (a questionable move, [see the problem](FSS sends them to areas of interest, ie where players/hostages/loot bags are ([see the result](You can define how they will advance: cautiously slow or aggressively fast or a mix of both (which is the setting that renders the best IMO). **5/ 'Big Party' mutator** A mutator inspired by GoonMod's Excessive Force.
The original one spawns more than 2000 cops, nothing can handle that, here you can define how many cops you want to fight by setting the 'insanity level'. **6/ Walking quality** Setting this option to 'very high' will override the LOD value, making sure a visible character is moved at least once every 2 frames. 'Ultra' does the same except visible characters are moved at every frame.
###Performance### For my tests, I used a mutator which is a port of the old 'Excessive Force' mutator of GoonMod. It's named 'Big Party' and is integrated to the mutator system of the game.![](With settings giving around 200 cops at the same time, on the Big Bank heist on normal difficulty with no TeamAIs: - with only the modified mutator, I get 70/75 fps and a really unresponsive police force; - with the processing of the AI tasks unlocked, I get 25/30 fps and a swarm of angry cops; - finally with the optimizations, I get 45/50 fps.
Results may obviously vary depending on your hardware. (Numbers may have changed as many updates have been released since tests were done.). HoloUI is a UI mod that changes most of the UI design of the game and has a lot of customization! Features: - Changes the design of the Hud & menu almost completely. - Improved Chat: View old messages, you can copy & paste, select text with mouse and links work - Hud Scaling & Spacing option!
- The mod no longer removes anything from the core game but builds upon it meaning it will less likely to crash/break. - Lots of customization [Steam group]([GitHub]([Download](http://download.paydaymods.com/download/latest/HoloHud). This is a collection of utilities and functions that are shared between multiple of my mods. You probably don't have to download this manually if you're not interested in using them for one of your own mods. You can also [**find this mod on GitHub**](so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. **This is also the preferred way to submit any issues you may have.**. ![](#### What is the In-Game Waiting Status Color?
This mod is simply changing the status color when a player that's in the Preplanning phase/Loading. For example, you can change READY status, NOT READY status, Joining status and Loading status from the white color to A N Y C O L O R you wanted:) [ ](#### How to change the color? You can change the color yourself using a menu in-game option. Or you can change it directly by going to PAYDAY 2 mods saves click IGWSC.txt and you can change the color manually. [ ](Source code: [GitHub](https://github.com/PJzuza/IGWSC). ![InspirePriority](More infos at [GPPlanet.de](A PAYDAY 2 Mod to improve the aced Inspire skill: The mod is going to give downed teammates more shout priority in order to revive them instead of intimidating or marking enemies or interact with objects in your close environment. **Features:** * Give the Inspire Skill most Priority while shouting at teammates (only if Inspire [Ace] is skilled, the player aims at the teammate, and the target is in range and downed) ->Players won’t mistakenly intimidate or mark enemies any more if they want to revive teammates.
* Deactivate any Interactables (Deactivates the usage of Bags, Ammo Bags, Medic Bags, etc.) while the player wants to revive teammates. ->Players won’t mistakenly interact with objects while they want to revive teammates.
->Usage of **medic bags** is reenabled if downed 3 (or other set value) times ->**Manual revive** is reenabled if the target has only 2 (or other set value) seconds left until going into custody ->This feature can temporary be disabled by holding **steel_sight_button** (usually right mouse button). * [client only] Chat message if the revive attempt was not successfull (There is only a 70% chance that the attempt is successfull.) either in Payday’s „vulgar“ slang or (if set in options) in formal english. * All of the functions above can be individually toggled on/off in the options menu This is NO CHEAT, because the skill itself is not affected. The mod changes only the priority of the different interaction features [clientside].
That’s why this mod works too, even if the host or other teammates haven’t installed InspirePriority!:) **Thanks to:** F1rekin (for testing, german translation and some phrases for fail messages) **Installation:** As this is a Payday 2 BLT Mod, you need the Payday2-BLT-Mod-System installed. You can download this from [Simply extract the InspirePriority - Folder into the /mods - directory. Ever felt like waiting for 5 seconds until the card you pick is flipped is too long? This mod will instantly reveal your loot when you pick a card! Do note that it will also show you the loot of everyone else right after they picked their card, and if you're host you'll be able to continue back to the lobby.
However, players who don't have this mod will see all the card drops take 5 seconds as usual, so be mindful when hosting with this mod! For best results, use with a script for auto-picking a card! ## About This mod enables accessing chat and viewing the states of other players in the lobby while in the inventory, blackmarket, preplanning, Crime.net, skills and perk deck selection screens. ~~Phew, what a mouthful.~~ The following preview screenshots will likely do a better job of explaining what this mod does to you than I can ever hope to, so scroll on below to have a look.
Iter improves navigation of all AIs. It includes many features you can disable via the options menu. Jacket's MiniMap allow you to use a minimap (obvious I know). [Presentation video](Features ------------------ This mod have differents options: - Enable/Disable the minimap.
- Enable/Disable the minimap rotation (as your sight). - Set the minimap zoom (doesn't work). The minimap support every pre-planning heists: - shadow raid - framing frame day 1 + art gallery - framing frame day 3 - branch bank + firestarter day 3 - the bomb: dockyard - the bomb: forest - big bank - the diamond - hotline miami (the 2 days) - the golden grin casino(very inacurate) - beneath the mountain [Download it here](Credit ------------------ Most of the credit goes to LazyOzzy for create the original minimap: [his original post](Vylaxez just added the BLT menu and it's options.
Contact ------------------ Email: Steam: [Vylax](Twitter: [@Vylaxez](https://twitter.com/vylaxez). **JCGM aims to bring back 'classic' (pre-Crimefest-2015) 'vanilla' gameplay feeling many of us loved and miss**, while also providing some realism and 'game factor' based balance tweaks. __Gameplay was balanced around and for vanilla gameplay design. This means we decided to don't mess too much with game or guns mechanics__, what can pierce shields, armors, etc. JCGM features TL;DR version: - Updateproof, compatible with most mods - Modular - No deep gameplay changes, good old payday gunplay - Fixed 'OP' guns, made all weapons useful - It's fun One of the main goals was making all weapons combat and DW viable. See, once upon a time 'Commando 553' was an AR king, 'Clarion' was brutal, AK5 was a good gun and 'Valkyria' was compared to 'Meta-4'.
Overkill's Gun Rebalance which was supposed to 'make some unpopular weapons more popular' made some weapons, including some good DLC guns, plain broken or worthless compared to mentioned, trusty CAR-4. **With this mod, finally You aren't deemed to use only 3 or 4 'best' guns in the game.** Also: **Don't dwell too much on the 'unreasonable' stats in-game. STATS DISPLAYED IN THE GAME DOESN'T MEAN MUCH**, it shows only a fraction of a game modifiers on how the gun acts. Remember that and thus remember TWO DIFFERENT GUNS WITH SAME STATS DOESN'T ACT THE SAME (due to different recoil patterns and spread cones). The RECOIL IS STILL THERE and 'accuracy' is just a modifier of the mentioned cone. If I'm not mistaken there's also the 'weight' of the gunparts that somehow affects it's behaviour?
So it's not like some guns are just reskins of others. Especially that I MADE SURE EACH GUN HAS IT'S OWN PERKS. **Knowing some people might be unhappy about some changes, I've decided to split some parts of the mod into separate 'modules' which can be disabled.** **Mod does NOT add any gun parts, extra features like LMG sights, etc, IT'S PURELY A 'STATS' MOD, which means it should be compatible with every other mod** (apart from other rebalance mods, obviously) out there and for the most part, be update-proof. **MOST DRASTIC CHANGES:** Heavier (7.62+) LMG's (MG42, HK21, M240) can pierce through shields so they can be used like actual LMG's and somewhat 'standalone' instead of relying on sniper HE shotty buddy to take care of shields covering enemy advance (so they can be used like real LMG's and not just AR's with bigger mags and lame damage). It's not really OP given the spread, recoil and damage scaling during penetration. Peacemaker was beyond saving because of the 1 year long reload, so I gave him 240 damage per shot and ability to pierce shields. Seems that it's _somewhat_ useful now.
**DOWNLOAD:** **OTHER FEATURES & CHANGES:** For the most part, damage is scaled by the calibre class of the weapon. Most 7.62 mm calibre weapons can pierce through thin materials (doors, window frames, etc). More realistic magazine ammo counts in terms of some weapons (AR15, M14, Galil.).
Introduced some changes to how DMR Kits affect Your weapons damage and ammo count. Changed the way LMG's and Minigun are supposed to be used.
KSP 58 (Swedish M240) is now a gun that's supposed to be used like it's real counterpart: supported (bipod position). Not like a KSP LMG (Swedish M249) spray machine retexture.
It packs a real mean punch, but will be jumpy as funk if you try to use it unsupported or well, spray. Mod nerfs pistols to more reasonable numbers, while still not making 'pea-shooters' out of them. This makes 'Gunslinger ACE' skill important again, it finally provide a difference on DW. **CREDITS:** - Jon - Herr Lutter (some coding, help with getting some things done, great feedback, testing) - Blaze the Fox (actually pushing me towards doing it, config base) - DMCWO (code snippets) - Weaboo-san (code snippets) **LICENSE:** Do whatever You want with these, just don't cheat and don't put it out under similiar name.
Oh, and any credit would be nice. Enhance path of all bots so they get to you faster.
- Ensure [bots take back their position](if pushed back. - Provide behaviors like '[use cover](or 'patrol'. - Handle jokers and let you name them.
- Fix all pathing issues of jokers so they [never get stuck or despawned](- Enhance jokers responsiveness. - Support for [GoonMod's Custom Waypoints](to assign precise positions. - Let players give [interaction orders to bots](![](Ever heard of GoonMod? This fine piece of lua has a feature called [Custom Waypoints](Keepers makes use of it: place a mark, shout at any bot, and rather than keeping his current position, he'll go where the mark is (and he remembers the position so you can remove your mark and place it elsewhere). **Keepers is independant of GoonMod**, this is just a bonus cross feature.![](http://giant.gfycat.com/WarpedImaginaryAmericancicada.gif).
This add-on mod for Keepers will give Jokers random names instead of using the same name for every Joker. There are a few options for selecting the format of the name as well as using names from a custom name pool. Players that are using Keepers will be able to see the custom names even if they aren't using this mod.
[Uses HopLib](You can also [**find this mod on GitHub**](so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. **This is also the preferred way to submit any issues you may have.** **Credits:** French Localisation by PoorpocketsMcNewhold. ![](This mod provides you with a fully customizable kill feed.
Every setting can be changed in the mod options menu. [Uses HopLib](You can also [**find this mod on GitHub**](so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. This is also the preferred way to submit any issues you may have.
**Credits:** Chinese Localisation by??????K? French Localisation by PoorpocketsMcNewhold Italian Localisation by [Ca$h.it] Winston Wolfe Russian Localisation by Niceguy1331 Spanish Localisation by ElReyZero1201. *Formerly 'New Networked Lasers.' We're going New Coke, baby!* **Lasers+ (or 'Lasers Plus') is a Quality-of-Life BLT mod that allows you to change laser and flashlight colors, as well as a couple of inventory features.** Freshly optimized and combat-ready! The main purpose of this mod used to be to display your laser color to other teammates with this mod, but this feature has been implemented into the game as of Update 161. Luckily, this mod still has features that the base game does not, such as the ability to change the colors of lasers that are not your own, such as teammates, snipers, turrets, and vault lasers.
Adds The ability to Aim down sights on all 5 LMGs. You can now Aim Down Sights while deployed and the deployed spread will act as if you were Aiming down sights.
**-New Feature on 0.60!** * You can now equip scopes on all the LMGs. * Buzzsaw's suppressed barrel is now aligned (also its been buffed slightly because you cannot equip scopes because of alignment issues) The weapons included are: * RPK![RPK](* KSP![M249](* Buzzsaw![MG42](* Brenner![HK21](* KSP58![M240](# [Preview Video By Mecha120!](# [Get it Here!](http://goo.gl/NmPpKI). ## About This mod displays tips and game session information on the level loading screen, where available. ## Previews![Safe House](![Playing an offline game](![Hosting an online game](![Connecting to an online game](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
## About This mod enables you to streamline the game's main menu (and its submenus) by hiding unnecessary or potentially dangerous entries such as the DLC advertisement and *Clear Progress* entries, respectively. It is fully customizable, and entries that are hidden are invisible and cannot be accessed by the cursor (arrow) keys either, so there will be no hindrance whatsoever to keyboard navigation. ## Preview![(Extreme case, the mod offers granularity in hiding entries)](## Usage 1. Install the mod as with any other BLT mod **and start the game once**, then quit upon reaching the main menu. This will allow the mod to generate a list of menu node entries (`mods/saves/mmstreamline_nodeconfig.lua`) that correspond to your version of the game. Open the resulting `mods/saves/mmstreamline_nodeconfig.lua` file in a text editor of your choice (preferably **not** Windows Notepad nor Wordpad), and remove the comment markers (i.e. `--`) that precede the entry you wish to hide.
For example, to hide the *Clear Progress* entry, look for: -- CLEAR PROGRESS -- clear_progress = true And change it to: -- CLEAR PROGRESS clear_progress = true 3. After you have made the desired changes, save the file and start the game to test your changes.
If all goes well, the entries should have vanished. This mod adds the [ability to place drills on bulldozers](if you meet these requirements: - have the skill Kickstarter aced; - be in front of the bulldozer; - and of course, be a little bit mad to attempt such a move. If you manage to place it, the drill will shortly kill the bulldozer, though in the mean time he might get angry at you.
**Compatibility notes** 1/ The host must run the mod. 2/ A modded client joining a vanilla lobby will just make MTGA to stay inactive. 3/ Not all maps load the drill object (like Aftershock or White Xmas), in such cases MTGA loads an additional package so it works on all heists. 4/ What happens when a vanilla client joins a modded lobby. On a map lacking the drill asset? MTGA becomes inactive for everyone in order to prevent to crash the vanilla client. On a map having the drill asset?
MTGA stays active, if a drill is placed, the vanilla client will see it but it will stay where it was spawned (as opposed to linked to the bulldozer's head, just a minor glitch only on his end). [Download](# A PAYDAY 2 Mod! # This mod completely re-works the melee system in the game to enhance your meleeing experience! An extension to the inventory more than inspired by [Better Weapon Stats GUI](by KarateF22, a lot of code comes directly from BWS.![](![](![](- You can use SPACE key to switch breakpoints display. - Headshot bonus is represented by bullseye's icon but it's not linked to this skill.
- HVT bonus differs if you unlocked basic or ace. - For criticals, the first bullet is always accounted as such. Total amount of crits depends on critical chance. - For trigger happy, it starts with an empty stack for basic skill and considers the stack is always full for aced skill. - Berserker simulates damage done with health level that player gets after being revived. Once a cop has been dominated, you can move him like you would with a civilian hostage. You can direct the moved cop to your waypoint (requires [GoonMod's Custom Waypoints](![](The behavior of a moved cop is described [here](This is an AI mod so: - the host must run the mod to enable the new commands; - modded clients playing with a modded host have access to the extra interactions; - modded clients playing in a vanilla hosted game are unaffected; - clients without the mod playing with a modded host are unaffected.
Minimalistic, scalable UI mod with tons of in-game options that liberates roughly 80% of needlessly obstructed pixels on your screen by default. This is aimed at those who are fairly familiar with the game already and do not need constant assistance from the UI. *Assume compatibility issues with mods that have 'HUD' in their names.
They typically modify the same UI elements.*![Before VS After](## NOTABLE FEATURES ## * __Scaling & Positioning__ Any MUI element can be resized and placed however/wherever you like it. * [__Customizable__](Beyond just scaling and positioning, each panel has unique options. If there is a certain something in MUI you don't like/isn't compatible, it can be completely disabled. * [__Minimalist Design__](Unnecessary garbage is cut out, situational semi-junk is hidden & displayed on demand.
Most in-game elements have been rebuilt from scratch with 95% less pissed up wonker code and countless improvements. * [__New Functionality__](Though deliberately reserved a few new functions've snuck in.
[voice](stamina, revives. Small, optional things.
* __Boatloads of Other Crud__ It'd take too dang long to go through the full monty, jus' try it out eh? ## SCREENSHOTS ##![](![](![](## DOWNLOAD ## To install simply extract the `MUI` folder into your `PAYDAY 2/mods` folder. All customization options will be in `Options/Mod Options/MUI`.
Make sure to bind keys for toggling voice commands in `MUI/Keybinds`. * [__DOWNLOAD__](* [__Patchnotes__](* [__Steam Thread__](* [__Gfycat Album__](* [__GitLab Project__](* Contact. A standalone music mod that offers control over the music you play and adds additional playlists for you to customize. You can mute the Alesso music or rename a song you replaced, or create playlists, or auto-play music.
MOD FEATURES ================== **LATEST UPDATE: [R27](------------------ - ### INFORMATIVE DISPLAYS ### **TEXT DISPLAY**: The mod offers different visual text options when playing music such as 2D Text or Fade Text. This feature can also be disabled. **ASSAULTWAVE DISPLAY**: Displays the music stage of the assault wave during a heist, such as stealth (or intro), control, anticipation, and assault. - ### SONG RENAMING ### **RENAME SONGS**: The mod offers the option to rename your tracks which is especially useful if you are replacing the default songs. - ### MUSIC AND HEIST TRACKS ### **MUSIC FREEDOM**: You can play heist tracks at the menu screen or play menu tracks during a heist. **MUSIC-LOCKED HEISTS**: On maps where the soundtrack options are disabled such as the Alesso heist (or as I like to call them music-locked heists), you can change to a menu track or simply stop music. - ### AUTOPLAY ### **DURATION**: The track will switch after the selected duration of time has past.
This auto-play feature should work at the menu screen and during heists. **ASSAULT WAVE**: The track will switch in between assault waves during a heist.
Typically, when SWAT retreats the heist will automatically switch to the control stage and it is at this point where the music will be switched. This auto-play feature only works during heists. **SHUFFLE**: This option requires one of the Auto-play features to be enabled. If enabled, during auto-play it will select the music on random.
When disabled, it will simply select the next music on the list. - ### AUTOUPDATES ### **UPDATE MANAGER**: The mod uses the update manager feature which allows me to send out updates using the BLT function which is undoubtly the best feature of using BLT mods. **NEW DLC AND UPDATES**: Previously, the mod verified the user's DLC but that's no longer necessary because now the mod simply grabs the finalized list from a function created by OVERKILL that does that already.
As a result, the playlists are dynamically created using the latest music list. This should allow the mod to be more compatible with future DLC updates without requiring the update manager. **CUSTOM KEYBINDINGS** ------------------ The mod provides standard controls found on a typical music player. - **Next Track**: Selects the next track to play - **Previous Track**: Selects the previous track to play - **Random Track**: Randomly selects a track to play - **Stop Music**: This function has a toggle ability in which not only stops music but resume it as well. This can also be used in music-locked heists (i.e.
Alesso, Shadow Raid, Murky Station, etc) to stop music throughout the entire heist. - **Change Mode**: Changes the stage (or phase) of music such as control, anticipation, or assault. - **Change Playlist**: Rotates through the available playlists including menu and heist playlists.
If it is a music-locked heist, then only menu tracks will be available. - **Quick Menu**: An easy access menu that allows you to change music control settings without having to navigate through the game options. It also has a alternative menu that is accessed by holding shift + quick menu keybinding you have set. **FOR MORE INFORMATION AND CONTACT** ------------------ http://downloads.lastbullet.net/15121.
I don't have a better name. This is a custom HUD I made that is compatible with all the previous HUD related mods I did. I moved some stuff, and added some stuff as well.
Features: - Compact assault states - Kill counter - Better objective panel - Money In Hud, Wave Survived, Assault States full support - Minimap made by LazyOzzy Recommended: Wave Survived Money In Hud Assault States Since it changes a lot of things in the HUDAssaultCorner / HUDObjectives files, this is most likely not compatible with other HUDs that change mainly those files. The goal was to keep a vanilla feeling without adding too much infomations to the user. Let me know what you think about it, or if you have any issues. Download: http://download.paydaymods.com/download/latest/NepHud. ![](### Tired of newbies joining your deathwish or overkill lobby, feeding on your ammo/meds getting downed every 5 seconds while carrying single ecm? ###### ### Why not auto-manage your lobby?
###### To be honest since Overkill cannot make an infamy filter or something else than level filter. I came up with an idea of creating total hours played filter. --------------------------------------- [DOWNLOAD](--------------------------------------- Features: * Hours playtime * Perk deck * Perk deck completion * Armor * Deployables * Heists completed * Heists completed on deathwish * Pd2stats anti-cheat server * Skill cheats (has too many skill points) * Blacklist (banned people list) * Infamy (if the person has private profile) Additional notes: * Only active on deathwish and overkill lobbies.
* When the game starts, game will output everyones skills to you. * Outputs number of hours person played to the game chat. * Generates whitelist straight from your steam friend list. * Cheaters that join your lobby will be kicked automatically and added into blacklist for future heists and their ban reason will be outputed to chat/blacklist file.
--------------------------------------- Associated links: [LastBullet]([BitBucket]([Steam Group](--------------------------------------- [DOWNLOAD](![Example of player filtering](![Ingame skill printing](![Inspection menu](![Example of blacklist](![Private profile handling](![Main menu](![Information](![Anti-Cheat](![Hour filters](![Hidden profiles](![Perk decks](![Deployables](![Armor](![Misc](--------------------------------------- Changelog: 3.42 Added detailed kick list. It will print to you and the players when they join what deployables, perk decks and armors are unallowed. Fixed the perk deck related checks so you can't kick yourself. Fixed private profiles being kicked even if the mod was turned off. 3.43 Fixed deployable kicking not working properly. Fixed kick message being invisible if you manually kick a person. Changed the settings for deployable checks, it wont allow anyone to spawn with disallowed deployables(either ingame or in loadout screen).
3.44 Now you can kick people by any deployable. Deleted localized message, no point for it. Fixed system prints not appearing if you weren't the host. Tweaked the warn for a kick to appear only when a player loads. --------------------------------------- [DOWNLOAD](http://download.paydaymods.com/download/latest/NGBTO). Why the name of the mod? ======================= Simple, most of the code when it comes to NPCs or weapons is like a Jenga Tower in vanilla PAYDAY 2, as in, most of it seems random or misplaced, or unnecessary at all.
And if you try to change something, there's a good chance that you'll break something else in the process, be that the game itself or the gameplay. Example: -------- Making GenSec Elites change their presets according to the difficulty. If you do that, when you play on Death Wish, these guys will have the same damage and accuracy (and other stats) that Heavy ZEAL SWAT have on One Down. The same applies to shotguns, where they would end up dealing around 400 per shot even from far away and with almost perfect accuracy.
Nobody wants something like that. So, what about the mod?
======================= Well, there's a good amount of other issues caused by how badly or randomly organized the code is, and the most noticeable ones are: * Some enemies use the same preset regardless of the difficulty. * Some enemies use one individual preset for Mayhem and below, one for Death Wish and another one for One Down, not only this makes them not scale consistently, but the last one mostly ends up making them weaker. * Some enemies (mostly common ones) don't benefit from the speed increase for each difficulty.
* Some enemies, like the Crime Spree ones don't have health scaling, making them weaker than their normal counterparts. * Some enemies or their weapons are cloned incorrectly, leading to unintended behavior and/or stats. ZEAL Marksmen are a good example, basically working as ground Snipers with no laser or shooting restrictions while dealing the same damage. Or Winters' Shields and their ability to do melee attacks when they're not supposed to. * All enemies that can be intimidated will have a 90% chance to do so after literally being tickled.
And a few enemies have the wrong suppression preset. * Enemy scripted spawns don't scale with difficulty. * The team AI can't use rifles at all, and their damage doesn't scale with difficulty (though that's a good thing or they would be utterly broken). * Weapons have unconsistent or missing stats, especially the ones that are supposed to be reskins, which can lead to weird or unintended stats. * Even some presets have nonsensical stats, like Shields having a 0 range entry, when every other enemy has a 100 (1 meter) one. * Bulldozers always run, when they're supposed to walk if close to a criminal. And the point of this mod is to fix all of them and more, without breaking the game.
There are certain things that can't be fixed by just adding a missing entry or value, like the example at the beggining. You need to change something else as well to avoid other issues. Because of this, every change that was and is made will be mentioned in the following link to avoid making this even longer: [Shitty word document](Installation: ======== It might be obvious, but I might as well. The mod is pretty simplistic when it comes to this, only requiring BLT to run and no additional files or other mods (though I recommend using it with Full Speed Swarm and Iter for an even smoother experience).
Just extracting the zip in your BLT 'mods' folder is enough to run it, then you can simply update it from the Mod Manager whenever I release a new update. HD NPC Weapons Customization mod allows the player to define what weapons their bots and enemies will wield during combat. This mod supports first person texture changes to weapons.![Preview 1](![Preview 2](![Preview 3]([Download here](http://forums.lastbullet.net/mydownloads.php?action=view_down&did=12413). This is a mod for users of [PD2Weapons](website. It currently allows players to import loadout files downloaded from the site into the game. **How to use**: 1.
Create a loadout on and download the JSON file. Move the JSON file to the mod's 'Inventory' folder.
While in game, open the inventory page and click on the Loadout box -- the bottom box in the Character panel. Select the loadout you just created. **Notes**: 1. The mod only loads what is in the JSON file, therefore if you created a loadout with no skills the mod will leave your current equipped skill set untouched. Make sure you have empty weapon slots if you want the mod to craft the loadout weapons. If you wish to rename your loadout, choose a name shorter than 15 characters. This is the maximum length accepted by the game UI for skill sets.
Do not rename your weapons if you plan to reuse them with a loadout. The mod checks for weapon names before crafting new weapons. You can keep as many loadouts as want, just import them whenever you need it. **Screenshots**![Inventory box](![Importing loadouts](http://images.akamai.steamusercontent.com/ugc/189ED53A0F11282753F51FA7B70CB/). Welcome to Payday: The Heist HUD! Any Feedback is appreciated!:) Features!: - Assault Triangle from PD:TH - Hostages Text from PD:TH - Time to escape timer from PD:TH - Interaction bar with changing icons! - Includes screen flashing when you go into Swan song!
- Health Bar and Ammo section from PD:TH! Including remade character Portraits made by AJValentine! - Comes with PDTH Style Object interaction icons and Pickup Icons! (Made by AJValentine) - Now includes the Speech bubble beside Portraits. With the same functionality as in PDTH - Now with the Hint from PDTH when destroying cameras Includes the Presenter from PDTH!
And an options menu;) - PDTH Challenges - Multi Language Support [Download](http://downloads.lastbullet.net/682). Are you feeling bored by always using the same loadout but are too lazy experimenting yourself? Why not let this mod choose for you? This mod allows you to randomize your loadout.
It will choose anything you would be allowed to own from weapons to deployable at the beginning of the heist. Every part of the loadout randomization can be toggled on and off seperately via the mod menu.
You can also [**find this mod on GitHub**](so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. If you have a GitHub account this is also the preferred way to submit any issues you may have. **Credits:** Italian Localisation by [Ca$h.it] Winston Wolfe. A moved civilian hostage will go on your waypoint if you shout at him.
The behavior of a moved hostage is described [here](![](This is an AI mod so: - the host must run the mod to enable the new commands; - modded clients playing with a modded host have access to the extra interactions; - modded clients playing in a vanilla hosted game are unaffected; - clients without the mod playing with a modded host are unaffected. Customize your menu to make awesome pictures;) Main Features - Hide/Show the menu so you can take pictures without the annoying menu buttons;) - Change your Characters pose, Position, Infamy Card and weapons the exact way you want them - Hide the Payday 2 logo, Pattern, Smoke and Money Particles.
All of which save your settings so they stay like that upon game restart - You can also show different objects on the Character. Loot Bag, Ammo Bag, Body Bag ETC - and one small feature which shows player's equipment in the main menu lobby;) [Download](http://downloads.lastbullet.net/1503). Made by Babyforce, uploaded on Nepgear's account. You need to wait 5 seconds before you can send a message again in the chat so this mod hasn't been made to spam. Got tired of being cloaked while you were typing 'Bulldozer!' Got tired of being rekt while you were asking for a Medic bag/Ammo Bag?
This mod is for you. This mod allow you to display a message in the chat by pressing a single button. There is for now 7 buttons to keybind: 5 buttons allow you to change the text you actually want to be typed in the chat and 1 button will display the text you chose. There is 5 groups which have different texts: The first group: - Thanks. The second group: - Need a Medic bag/Ammo bag/First Aid Kit here.
- Medic Bag/Ammo Bag/First Aid Kit here. The third group: - Bulldozer! - Swat Turret Van! - Captain Winter! The fourth group: - Add Muriatic Acid. - Add Caustic Soda.
- Add Hydrogen Chloride. The fifth group: - Drill placed.
- The drill is stuck. Anyone go fix it!
- The Thermal Drill is broken. We someone go fix it!
- The Computer has jammed. Someone restart it! - Can anyone defend the power? - The power, someone reactivate it! When you push a button, a 'hint' appear to show you which text is selected.
Once selected, push the 'Send' button to print it into the chat. There is a cooldown of 5 seconds between each sending. If you think I should add text, add groups or remove groups, tell me, I'd be glad to improve the mod. A very big thanks to Some name here for the timer script.
#v1.81 ##What do? Renames nearly everything others or myself have managed to identify or make a close match to a real life counterpart. This mod doesn't exclusively rename weapons either, weapon mods such as suppressors or handguards are also renamed. ##CREDITS & THANKS * old string hijack code thanks to hejoro * newer string hijack code thanks to Wobin Ralker and Melting Terminal * imfdb (Most Weapons) * Payday Wikia (Leupold/Theia Scope) * /k/anon and Steam friends (Other unidentified attachments and weapons I haven't found or were not ID'd by the two above sources) * Comrade Sniper for the MOE SL Handguard ##**[DOWNLOAD](http://download.paydaymods.com/download/latest/rwmn)**. ![](## Real Weapon Names This mod changes the PAYDAY 2 weapon names with the real ones.
It supports all weapons, weapon mods, melee weapons, throwables and also the HUD and Side Jobs! ## Download The mod can be downloaded on [Mod Workshop](and [GitHub](To download the mod from here, [click here](## Requirements This mod requires the [BLT Hook](installed in order to work. ## How to install the mod To install the mod simply extract the **Real Weapon Names** folder from inside the ZIP archive, then paste it inside the **PAYDAY 2 mods ** folder. The mod will auto-update from now on so you don't have to download it manually every time an update is pushed. A Payday 2 Mod to prevent players from using doctor bags too early. You can set in the options menu the amount of downs needed in order to use the medic bag. It blocks the interaction with DoctorBags for you and your teammates while no healing is necessary.
**Remember:** This will work only if you are the host of the game. Otherwise it works only clientside.
**Installation:** As this is a Payday 2 BLT Mod, you need the Payday2-BLT-Mod-System installed. You can download this from [Simply extract the SaveEquipment - Folder into the /mods - directory. This mod changes Payday 2's stealth gameplay changing the dynamic created by guards and pagers. Now, when you kill an unaware guard with a single shot, no pager goes off. The guard died too quickly to call in reinforcements.
To balance this new power, the number of pagers has been reduced to two from four. In addition, this mod adds a new dimension to answering pagers. Operators are no longer fooled by hearing the same voice over and over again. Along with limiting the overall number of pagers, you may limit the number of pagers each player may answer. For example, you can set the total number of pagers to 2 and the number per player to 1.
So you can answer two pagers total, but if the operator hears the same voice twice, it's bulldozers and shields time. Only the host must have the mod installed. [Download](**Note:** Silent Assassin is partly incompatible with [Snh20's Crime Spree Rank Spread Filter Fix](If you use the matchmaking filters (Require and Avoid), the Crime Spree mod will stop working. Setting the matchmaking filter to Any will keep both mods functioning. ##Configuration **Enable Silent Assassin** - Enables and disables all pager stealth mechanics changes.
Does not disable matchmaking behavior. **No Pager on Stealth Kill** - Kills to unalerted guards will not activate a pager. **Number of Pagers** - The number of total pagers that may be answered before triggering the alarm. Still applies even when **No Pager on Stealth Kill** is disabled.
**Number per Player** - The number of pagers a single player may answer before triggering the alarm. Still applies even when No Pager on Stealth Kill is disabled. **Matchmaking** - When searching Crime.net, applies a filter to avoid or require the lobby to have Silent Assassin enabled.
The options are: * **Require** - Lobby must have Silent Assassin enabled to be visible in Crime.net. * **Avoid** - Lobby must not have Silent Assassin enabled to be visible in Crime.net. * **Both** - Do not care if the lobby has Silent Assassin enabled or not. ##Examples ###Defaults No Pager on Stealth Kill enabled, 2 pagers, 2 per player ###Standard Mechanics, but with per player restrictions No Pager on Stealth Kill disabled, 4 pagers, 1 per player ##I Hate Silent Assassin Silent Assassin disabled, Matchmaking set to Avoid. These are **quality of life** scripts created by **Seven**. **Push-2-hold interaction**, **Prevent Accidental Grenades**, and **Voice chat indicator** in one folder called **Simple functions**.
We got this standalone of standalones situation, but if you are interested in having these in one folder and one file to stay organized, this is a good solution. **FEATURES** ------------------ - **Push-2-Hold**: As the name implies, whether you are masking, or pulling a lever, or dropping an equipment or answering the pager, you will only need to press once. - **Prevent Accidental Grenades**: During stealth, this will prevent you from accidentally tossing your explosives. Throwing a grenade or molotov or dynamite will require you to tap twice. This will not affect non-explosive throwables (i.e. Shurikens, javelin, cards). Once it goes loud, this script will automatically disable itself.
- **Voice Chat Indicator**: Default only has the voice chat icon enabled in the lobby. This mod will enable it in-game where voice chat really needs speaker indicators.
This may conflict with huds that may already have this feature. **RELATED LINK & CONTACT INFO** ------------------ **DOWNLOAD** ------------------ [Download latest Simple Functions](http://download.paydaymods.com/download/latest/SF). This mod changes how the Sniper AI Handles. Instead of immediately shooting you on sight, the sniper will now have to focus on you, before firing. What that means is that the sniper will keep his aim onto you for a few seconds, before firing.
While he is 'focusing' on you, your armor will slowly start to drain and sound will start distorting, indicating that you are being locked on. The Sniper's laser sight will not be visible unless he is targeting someone. I've tested this for about a week with some friends and currently the armor drain feels about right and we've run into no real bugs. However if you do run into any bugs or just have a suggestion, feel free to leave a comment. IMPORTANT: The mod will only work if you are hosting or both you and the host have the mod enabled.
###### [DOWNLOAD](http://download.paydaymods.com/download/latest/sniper_focus). ## About Full name: *'Spot that special, not dominate **FFS**!' * Because the average player is more likely to be attempting to mark special units than dominate regular cops, this mod prioritizes spotting special units higher than domination attempts (which are a waste of time if said player doesn't even have the *Dominator* skill).
While it is possible to force the (vanilla) game to spot specials by aiming *exactly* at them, doing so is potentially difficult when the target unit is a high-threat one such as a black dozer, or when they are partially obscured by other non-special units. This mod changes that up so that spotting attempts are much easier, and domination attempts will require the player to aim directly at the target to be dominated (in the presence of any special units nearby, otherwise the standard game behavior prevails).
## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Notes - In the **presence** of special units: - If no unit is looked at directly, the special unit closest to your aim gets spotted - If a special unit is looked at directly, that unit gets spotted - If a non-special unit is looked at directly, you will attempt to dominate them - Otherwise, in the **absence** of special units in the immediate area, the standard game's spotting behavior prevails ## Upcoming prioritization adjustments in 0.0.2 / revision 2 *The reason I haven't pushed this yet is that I'm still tweaking the values. ### This mod is only for hosts of public games.
If you only host friends-only games, then you do not need this mod. ## About![The ever-annoying stale lobby bug](This simple mod forces the lobby to be reported as contractless to Steam matchmaking upon contract completion or termination, as the game's current implementation allows Steam's matchmaking data to become stale. This will likely cut down on the number of players who join your lobby, only to leave immediately again after realizing the contract has already ended.
(OVERKILL, please fix this annoying bug already, thanks) ## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Notes - **This mod only works on hosts**, if you do not host games then you do not need this mod. - Due to the way Crime.net works on clients, this mod also causes your lobby to vanish from Crime.net (until you pick a new contract, then it will be listed again as usual). However, Fast.Net mod users will continue to be able to see your lobby in either state (listed as `Contractless (levelname)` or `contractname (levelname)` respectively). ## Download [## Changelog 0.0.1 / revision 1: - Initial release. **Also known as: Stop Screeching Already** ## About This mod forces chosen characters to use their non-assault speech lines.
This only affects your own game - all other players will still continue to hear the normal assault lines from your character and everyone else. Although *Undeadsewer*'s useful Heister Voice Changer mod already exists, I chose to create this mod anyway to provide a compromise: less annoying speech lines without outright replacing a character's voice. An unintentional but positive side effect of this is that the affected characters usually seem more calm and professional than they were before. But that's a subjective claim, I suppose. ~~SHIIIIIIIEEEEEEEEEEEELLLLLLD!~~ No. Just stop that, Clover.
It's really annoying. ## Mandatory Dependencies *(you will be prompted to download this in-game if it is not installed. All dependencies **must** be installed for this mod to function)* - [Delayed Calls Fix](## Preview![Mod options (old screenshot; new characters will automatically appear in the list)](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. ## Notes and limitations - **This mod affects *only your own game* - all other players will still continue to hear the normal assault lines from your character and everyone else, so don't go around nonchalantly spamming speech lines since that will more than likely get you kicked** - Both player controlled and team AI characters will be affected - Not all speech lines have non-assault variants (notably smoke grenade yells / complaints), and in some cases (e.g. War cries) they may turn completely silent if forced to that state.
## About Tired of having to click through video after video every time you start the game, only to be greeted by a screen that requires you to press yet another key so you can *finally* get to the main menu and be productive (mod developers will probably loathe this entire process the most when performing iterative testing)? With this simple mod, you can now go straight to the game's main menu as soon as the game loads up without hitting a single key or mouse button.
~~'B-B-But intro videos are part of the core experience! D:'~~ **Note that if you have a gamepad connected, this mod will skip all intro videos but pause as usual on the attract screen** (as though `-skip_intro` was specified on the command line). This is because the game determines the preferred input device by the peripheral that is used to skip the attract screen, so skipping past that would disable use of your gamepad and restrict the game to keyboard input. ## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
No configuration is necessary. ## Download [## Changelog 0.0.1 / revision 1: - Initial release. This is a work in progress mod that enables third person mode. It has adjustable camera settings and keybinds to change some options on the fly.![**This is still in development, has some bugs and may crash your game** You can also [**find this mod on GitHub**](so if you want to help with anything, feel free to fork the project, make changes and create a pull request if you're done so I can look at the changes. If you have a GitHub account this is also the preferred way to submit any issues you may have.
## About This mod displays the currently equipped throwable for each connected player in the team loadout overview. Secondary deployables are also shown for players if they are determined to be eligible for the Jack of All Trades skill. ## Preview ### New in 0.0.2 / revision 4:![Secondary deployables are now shown for players if they are determined to be eligible for the Jack of All Trades skill](### *(the following are old screenshots from 0.0.1.2 / revision 3)*![](![](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
No configuration is necessary. ## Notes - Item icons are shrunk to provide additional space for the new throwable icon.
For this reason, certain weapons may become more difficult to recognize, but this should not pose any issue for the vast majority of weapons. - Because OVK leaves stale secondary deployable data in outfits, this mod uses a skillpoint-based heuristic to determine whether the secondary deployable icon should be shown, but **this is ultimately a guess made by the mod and can therefore be inaccurate**.
## About Tired of having to ask 'Safe?' Before spawning?
Why have to ask if the game is in stealth, when you can see for yourself? Stealth players, this one's for you. Sick of spawning into a game, only to join another player's fall into custody or get instantly downed by a conveniently positioned saiga dozer? (Yes, these actually happened to me) Loud players, this one's for you, too. This mod allows you to hide the mission briefing GUI's background on demand to let you view the game's context (e.g. Whether the game is still in stealth or has gone loud, whether it is safe to spawn, etc.) before you spawn. While the background is hidden, your view of the game will be very similar to that of a player in custody - you will be orbiting a character (both players and team AI are supported) as they go about their business as usual.
Several buttons are added to the mission briefing GUI to allow toggling the background transparency and switching of characters to spectate for additional context. ## Previews ### New in 0.0.2.2 / revision 4:![The mod's UI elements have been moved to resolve a collision with the multi-profile selector](### *(the following are old screenshots from 0.0.2 / revision 2)*![The 'Show Context' button will be disabled until you have loaded in completely (1/2)](![The 'Show Context' button will be disabled until you have loaded in completely (2/2)](![Spectating a character controlled by a human player](![Spectating a character controlled by team AI](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. ## Notes and limitations - ~~There is currently no way to pan the view (which would normally be possible when viewing the game in custody)~~ **Resolved in 0.0.2 / revision 2** - ~~As you may have noticed in the above screenshots, turning the background transparent also causes the risk and days icons to disappear. Remember to re-enable the background again if you wish to check the risk level and/or the current day of the job~~ **Resolved in 0.0.2 / revision 2** - **While view panning is enabled, left-click or right-click anywhere to end it.** No buttons nor UI elements (except the chat entry box) will respond to clicks while view panning mode is active. This is by design since it is impossible to return the cursor to the bottom of the screen to end it without also affecting the desired view angle - The *Show Context* button will be disabled while loading, if the host has not started the game (i.e.
The host's status is *Not Ready*), or if you are hosting the game (since there are no characters to spectate. For the same reason, the button is not added to the mission briefing GUI in singleplayer mode) - If a team AI-controlled character enters a vehicle, view tracking no longer updates when they leave the vehicle (i.e. The view remains at their last position on the vehicle even though they are no longer there). This bug does not occur for human players - The localizations loading code was from *TdlQ*'s excellent Lobby Player Info mod - The French translations were provided by *Mr.PlayYou [BE]* ## Download [## Changelog 0.0.1 / revision 1: - Initial release 0.0.2 / revision 2: - Resolved an issue related to non-16:9 aspect ratio screen resolutions where portions of the scene would be visible when they should not be if they are not covered by the mission briefing GUI panel (thanks to Beardless Almir for reporting the issue) - Changed element hiding to exclude the risk level and days icons. Both elements will now remain visible when the background is made translucent - Added 'Mod Options' configuration menu - Changed buttons and interactive UI elements added by this mod to only respond to left mouse clicks - Iconized the 'Previous character' and 'Next character' buttons to make them more compact - Character and player names are no longer forced to uppercase - Added view panning support and accompanying 'View panning' checkbox - While view panning is enabled, left-click or right-click anywhere to end it. No buttons nor UI elements (except the chat entry box) will respond to clicks while view panning mode is active.
## About This little mod restores the Safe House button on the main menu, which was removed in U110. As before, you will be prompted for confirmation to avoid unintentional loads (but this behavior can be configured to allow true one-click functionality). When accessed this way, the safe house will always be loaded in singleplayer mode. It uses the game's own translated strings whenever possible, so minimal external translations are necessary. Because the removal of that button has had an unexpectedly large adverse impact on my mod development workflow, to the point that I decided to reimplement it just to avoid retraining my muscle memory all over again. (As at U111) You can still access the old safe house.
## Previews![](![Prompt for accessing both safe houses](![Mod options](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. ## Credits - The localizations loading code was from *TdlQ*'s excellent Lobby Player Info mod - The Russian translations were provided by *crazy_forcer* ## Download [## Changelog 0.0.1 / revision 1: - Initial release 0.0.2 / revision 2: - Added support for loading the old safe house 0.0.3 / revision 3 'Over-engineering 101': - Renamed the mod folder - The mod will now attempt to remove any previous, obsolete versions that may be present. You will be notified of the process' success or failure upon completion - Added Mod Options configuration menu - Added an option to open the upgradable safe house GUI instead of loading directly into it - Added options for configuring the default selection, as well as true one-click functionality (i.e. No confirmation prompt) 0.0.3.1 / revision 4 'OH SHIT TASEEEER': - Updated for compatibility with BLT 2.x - Removed the obsolete version cleanup code - Added Russian translations by crazy_forcer - Fixed an issue where the new safe house would be loaded in multiplayer mode instead of singleplayer if loaded from the 'Upgradable Safe House GUI' option - Fixed a preference lacking a valid fallback value - Added an empty placeholder icon (cba to make a proper one atm). Translate payday 2 to Chinese!!!??????!!! - - - Description ============= This mod translated payday 2 to Chinese(Traditional) If have any problem please join **[Group](and ask in that group For installation guide,plz read **[this article](![Font Downloader](![Auto Translator](- - - Q&A ============= - - - Download ============= [Download](http://download.paydaymods.com/download/latest/CHT_MOD).
## About This mod replaces the contours around Uppers-enabled First Aid Kits (FAK) to allow them to be distinguished from basic ones. Basic FAKs retain their usual aquamarine contour, while Uppers-enabled FAKs now have a deeper blue contour. This mod works both when hosting and when connected as a client, but only you will be able to see the differing contours. Recap: Uppers-enabled FAKs can instantly 'revive' you if your health goes to zero while you are within 5 meters of them, without incurring a down penalty.
This applies even if you do not own the skill - as long as the player who placed the FAK owns the skill, you can benefit from it. ## Previews![](![](![](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary. ## Download [## Changelog 0.0.1 / revision 1: - Initial release.
Various Text Changes is back! This mod was last updated during 2015's Crimefest, where it was updated to the 'CS:GO version'. All changes made from that update have been reverted with VTC: Reloaded. This mod aims to change a lot of different text in the game with a focus on consistency and conciseness, cutting down the wordiness of text and making it both shorter and consistent. In VTC: Reloaded a lot of newer strings have been changed, as well as a lot of older ones that were either unchanged or changed to something stupid. A lot of heist names, for example, have been reverted to the originals since there was no issue with them. Heists that have had their names changed are heists such as Big Bank or The Diamond, where the name isn't very creative and could be more consistent, for example like Shadow Raid or Firestarter.
All the old versions of this mod, as well as a detailed change log, can be found in [this Google Drive folder](https://drive.google.com/drive/u/0/folders/0B6-zH0oR2l1ZQVhjR0t6T3luY0E). Void UI replaces the in-game hud with a different design while providing some extra features with a fair amount of customizability.
It might not be compatible with certain mods, specially other hud mods. [Download Link](**Requires BeardLib.** A barebones alternative to Basic Voices. Rather than giving you keybinds for predefined voice commands, this mod allows you to set your own voice commands. You simply enter a voice ID, and this mod automatically adds a keybind for that voice ID. You can add/remove voice ID's in the Mod Options menu, and assign keybinds in the Mod Keybinds menu. The UI could be better, but I have to work with what BLT gives me (which is not all that much). [Voice ID reference](https://docs.google.com/spreadsheets/d/1m0LBg2PKpB-bnWfOFj40AglCI1dLmAHLH3ydi3Y7uz8/edit?pli=1#gid=0).
## About Sick of Payday 2's waypoints always huddling together near the center of the screen, and how long they take to settle into their normal positions while you whirl around trying to locate the target in question? With this mod, you can customize those behaviors. This simple mod enables you to customize the time taken for off-screen waypoints to settle into their orbit or for them to settle back into their normal on-screen positions, as well as adjust said orbit's radius. ## Previews![Payday 2 default orbit radius](![Reduced orbit radius](![Increased orbit radius](## Usage Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod.
This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. **Weapons attachments customizer** is mod that allows to visually change attachments models and make weapons look like you want without sacrificing stats.
Mod additionally features: - Allowing to use unique weapon attachments models for common stocks/barrel extensions/etc, [[1]](- Customizing sights zoom level, [[1]](- Proper backup iron sights (AUG, Saiga 12K, MAC-10, P90 and Striker), [[1]](- Single fire as default fire mode for selected weapons, - Various attachments/weapon fixes. [[1]](---------- - [Download](- [Mod page on Mod Workshop](http://modwork.shop/12992). **This mod requires BLT.** #Introduction/Credits# First of all thanks DMC, B1313, LazyOzzy, Seven et al. And all the folks behind DMCWO, without which this mod and many like it would never exist.
Indeed some parts of the back-end use code which was first used in DMCWO, but mostly as a reference. I dislike using recycled code in general, I take things apart and see how they work and put them back together again. The ideas used are similar yet different, hopefully you can see beyond just the superficial, this is NOT just a lite version of DMCWO. #Wait, yet another rebalance mod?# Well, yes, but an actually properly tested and balanced rebalance mod.
And tested extensively. With descriptions, option menus and planned future development. Almost every single weapon changed, and 130+ weapon mods. Done partly as a proof-of-concept, partly to test new ideas and partly to fix a lot of annoyances that I always have had. Crafted with love and care from somebody with 0 lua experience to start.
#Note that this mod announces its presence in lobbies. Pro Tools 9 Pc Download Free. # If you're a coward and are rushing to comment it out you can do it through the options menu, however I highly discourage you from doing this. You can also disable damage falloff, burst-firing/akimbo single-fire as well as the Backup irons for the combat optic and Milspec if you want to. Highly recommend just sticking to default settings though. #Too many changes to list, which is why this comes in handy# * [Write-up](* [Spreadsheet](* [Detailed Changelog from Vanilla (Outdated)](* [Steam Group](* [Version Changelog](#Recommended Mods# Hide Frontposts AutoFireSoundFix Weapon Attachment Customizer More Weapon Stats (Note that damage falloff is not shown for ARs, and pickup rates are inaccurate for some weapon mods that affect these values) #Installation# **You will need BLT for this mod to function**, it can be found here: Once that is installed, put this entire folder into the folder called 'mods' in your Payday 2 game directory.
If this doesn't exist then create it. Once done, download the >[**Latest YOMC Version**](http://download.paydaymods.com/download/latest/YOMC).
UpdateStar is compatible with Windows platforms. UpdateStar has been tested to meet all of the technical requirements to be compatible with Windows 10, 8.1, Windows 8, Windows 7, Windows Vista, Windows Server 2003, 2008, and Windows XP, 32 bit and 64 bit editions. Simply double-click the downloaded file to install it. UpdateStar Free and UpdateStar Premium come with the same installer.
UpdateStar includes such as English, German, French, Italian, Hungarian, Russian and. You can choose your language settings from within the program.